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☄️ Oraxen | Add items, blocks, armors, hats, food, furnitures, plants and GUI | [1.18-1.20.4]

Plugins MC ☄️ Oraxen | Add items, blocks, armors, hats, food, furnitures, plants and GUI | [1.18-1.20.4] 1.176.0

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Hey there,

Here is a quickfix from boy to remove debug messages when placing a noteblock-mechanic block. This also fixes an issue with ItemUpdater and applying enchantments.

I hope you like the plugin,
Thomas
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Hey there,

Here is a new update from boy with many little fixes:
- Make certain ItemMeta not update on custom items
* Namely to prevent enchanting and renaming custom items being reset
- Automatically rescale vanilla armor files if armor_resolution is set to higher than normal
- Fix bug with items from inventory and give command not being stackable
- Fix bug with durability mechanic and mending
* Still some visual quirks with the amount repaired, but it is correct in the background
- Fix issue with normal leather horse armor icon when using it in an oraxen item config
- Fix issue with disabling custom block sounds
- Fix another issue with HappyHUD and some fonts
- Fix books not being placable in Lecterns

I hope you will like it!
Hey there,

Here is an update from boy:
- Add /oraxen dump_log command
* Uploads logfile with resourcepack links removed
- Setting to exclude files with specific extensions from being included in the final Pack
- Fix issue with editing written books that are not signed
- Fix custom recipes not respecting permissions
- Add toggle for sign formatting
- Fix HappyHUD font issues
- Fix debug spam related to PlotSquared

I hope you like it.

Have a great day,
Thomas
Hey there,

Here is a small update from boy:
- Fix Crops being inproperly removed and duplicating
- Entirely redo PackConverter
- Tweak pack duplication merger
- Add INV_CLICK to Custom Mechanic
- Fix inconsistent disabling of custom armor repair
- Fix custom armor not being enchantable in anvils
- Add PlotSquared Compatibility
- Fix printglyph command tab-completion not showing glyphnames

I hope you enjoy the plugin and happy year 2023 everyone.

As always, have a great day,
Thomas
Hey there,

Here is a new update from boy:
- Format all glyphs and tags when used in any plugin
* Meaning that Oraxen will handle "<red>SomeText</red><glyph:some_glyph_id>
* Will work even if the plugin for Inventory/Title does not support Adventure-tags or Oraxen
* Supports legacy coloring but as always heavily recommend to use tags instead
- Add `glowing` property to furniture (GlowItemFrame as a base)
- Add option to disable formatting inside specific containers.
* Can disable for inventories/titles/actionbars/anvils
- Minor fixes for 1.19.3 pack converter
- Fix glyphs sometimes breaking due to PackConverter
- Add setting to make autogenerated models follow the texture-path
* Note that this means default block configs need their mechanic-model property updated

I hope you will like it!

Have a great day and happy new year,
Thomas
Hey there,

Here is a new update from Boy. Here is the changelog:

- 1.19.3 preliminary support
* Oraxen now loads on 1.19.3 servers, but still recommend sticking to 1.19.2 if you can
- Fix some cases where 1.19.3 Pack Conversion would fail and prevent the plugin from loading
- Fix animated textures(mcmeta files) not being converted to 1.19.3 format
- "Fix" animated custom armor
* Shader compatible versions will not be animated at the moment and only display a static version
- Add option to disable resourcepack being resent when using the reload command
- Fix Block-mechanic place/break sounds

I wish you a merry christmas and I hope you will enjoy the plugin.

As always, have a great day,
Thomas
Hey there,

Here is a new update from Boy:

- Fix duplication issue with 1.19.3 Pack Converter
- Merge duplicate files imported from other ResourcePacks
* Reads these jsons, migrates them into itemconfigs before Pack Generation starts
- Fix projectiles breaking barrier furniture in certain scenarios
- Properly handle furniture removal on plugins cancelling API Events
- Add check for custom armor generation to avoid items following namepattern but not being custom armor
* Meaning having an item named something_helmet but it is a 3D model and not a 2d custom armor helmet

I hope you will like it,

Have a great weekend,
Thomas
Hey there,

Here is an update from Boy. This update contains a temporary fix regarding changes to 1.19.3 Resourcepack changes, leading to missing item/block textures for players on 1.19.3 Mojang changed how they load these textures. Oraxen now internally generates what is called an "atlas" and moves all item and block textures to the required location. No change is needed on the servers end, as it is all handled automatically before the final zipped pack is generated and sent to players. More info on how server owners might want to update their RP structure will come when this new format is more documented. But in short, items go inside textures/items, block textures inside block/textures, and oraxen also supports textures inside textures/oraxen for both items and blocks. ModelEngine textures by default go inside textures/entity, which oraxen also supports Regarding 1.19.3, there does not seem to be any major changes leading to broken mechanics, but this is not a full 1.19.3 support. As Spigot/Paper come with fixes and are considered stable, a full 1.19.3 support for Oraxen will be released. In the meantime we advice sticking to 1.19.2, but the plugin should load and work fine on 1.19.3

I hope you will like it, Have a great day,
Thomas
Hey there,

Here is another update from Boy:

- Directional block changes:
- Correct the rotation of directional blocks
- Remove needs to specify custom_variation in the parent_block of directional blocks
- Dont rotate the model in blockstate file if child_blocks model is not equal to the parents
- Fix unintended breaking of barrier furniture with projectiles
- Fix importing custom fonts breaking due to serialization issues
- Fix default balance_hud font example for HUDs
- Fix issue with loading recent versions on Spigot servers
- Fix issue with plugins using the deprecated API

I hope you will like it,

As always, have a great day,
Thomas
Hey everyone,

Here is a small udpate by Boy:
- Fixed furniture breaking by projectiles in protected regions (WorldGuard, Factions plots etc)
* Only when the shooter does not have permission to break blocks in said spot
- Fix issue with disabling scoreboard shader not clearing files
- Fixed incompatibility with some other plugin-shaders, namely CustomNamePlates
* Requires Scoreboard shader to be disabled, or manually merged on your end
- Fixed issue with limited placing mechanic not working -
Minor changes to default configs
* Remove example_clickaction, docs should be used instead
* Make all furniture have limited_placing by default
- Minor code cleanup and nullpoint fixes

I hope you'll like it,
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