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PyroFishingPro [1.14.X -1.20.X] [#1 Fishing Plugin!] [NEW GUI Customisation]

Plugins MC PyroFishingPro [1.14.X -1.20.X] [#1 Fishing Plugin!] [NEW GUI Customisation] 4.9.25

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4.9.25​

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4.9.1​

4.8.28​

4.8.25​

Additions:
- Added a new MySQL option to configure the load delay before loading player data. This may help in some-cases where data doesn’t have enough time to save.
- Added tab completion to the /fish stats command.
- Added the ability to shift-click with entropy crystals to redeem the entire stack in one-go.
- Added a new setting: ‘isSellable: <boolean>’ to the fish.yml for each fish.
- Added new placeholders for the Crab Catch Commands to spawn them at the bobber location using %bobber_x/y/z%
- Added a new config option “RawFishNBT” that gives all raw fish caught from fishing only a special NBT tag, and makes it so only these special raw fish can be sold at the /fish shop.
- Added a new sorting system to tournaments to help keep track of the order players win tournaments to hopefully fix issues with ties.
- Added a new config option ‘IgnoreAugmentCraftingNBT’ to ignore NBT when crafting augments.
- Added the ability for the config option ‘ForceInventory’ to force crab, squid and dolphin drops into the players inventory as well.
- Added the ability to start and stop commands upon a tournament starting and ending.
- Added support to use chances with eating commands. Format ‘chance:number>command’
- Added support to ‘chain’ commands in a single line. Especially useful for eating commands chances. i.e. ‘<chance:50>broadcast first command,broadcast second command’

General Changes:
- Changed the data loader to be async.
- Changed some internal messages in console to be properly formatted.
- Changed the minimum length of fish from 5cm, to 0.1cm.
- Changed Starfall to be disabled by default as it’s being removed and a new passive will be put in its place soon.
- Changed Divine Judgemenet to increase by 0.04% per 15 levels from 0.01% per 20 levels.
- Changed Totems to now save data after upgrading to help prevent issues with data-loss.
- Changed ‘Crabs Killed’ Tourmanet type to only count crabs killed that have been caught by the player. Any crabs not caught by the original player do not count.
- Removed some old messages that are no longer in use from the messages.yml
- Bait will now be automatically removed from your fishing rod, if it no longer exists, or is disabled.
- Breaking the totem will now attempt to force it into your inventory, before dropping it on the ground, to reduce possible loss of items.

Fixes:
- Fixed an issue with Random Catch ending throwing an error sometimes.
- Fixed an issue where players with similar nicknames would be replaced for the player in commands, if the original player was offline.
- Fixed an issue with data saving, not properly clearing the cache on rare occassions. leading to data being loaded from cache, and not the database.
- Fixed an issue relating to MySQL connections.
- Fixed an issue with sell commands not formatting commands properly.
- Fixed a rounding error in /fish deliveries
- Fixed an issue with the delivery upgrade ‘Overclocked’ not properly working.
- Fixed an issue where you were unable to catch custom fish if the bait on your fishing rod had been removed.
- Fixed an issue where you could not remove bait from a rod, if the bait no longer existed.
- Fixed not being able to use plugman or similar plugins to reload the plugin without causing issues.
- Fixed an issue with Crab Lure’s not properly calculating their percentages if the user did not have Crab Bait on their rod. It is now calculated independently.
- Fixed being able to use lures, and crab scales to dye signs on accident.
- Fixed a small duplication exploit.
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Fixes:
- Fixed an error when the plugin auto-starts tournaments and throws an error when trying to call the new API Events.
- Fixed an issue where the Crab Killing tournament would increment from fish catches.
Fixes:
- Fixed an issue with Shortest Length not properly calculating the smallest length first.
- Fixed an issue where some tournaments would incorrectly calculate the positioning order of winners, meaning whoever came first did not always come first.
- Fixed an issue with Tournaments that would lead to infinite rewards being given out.
Additions:
- Added a new tournament configuration setting to exclude winners from getting participation rewards.
- Added new placeholders to show the top 3 players usernames and scores. (%pyrofishingpro_tournament_<first/second/third>_<name/score>%)

General Changes:
- Made some optimisations around boosters.
- Boosters will now persist across server restarts and relogs.
- Reverted the tournament broadcaster offset change in the previous patch. I've instead added an interal cycle count which should prevent the last one from broadcasting.
- Implemented a different solution to the recent SQL table changes due to some servers not working with it.
- Changed the '%pyrofishingpro_timetilltournament%' to display the remaining time of an active tournament if one is currently on-going. (This message is also configurable in the messages.yml)
- Updated the Turkish.yml. (thanks to audicu707)

Fixes:
- Fixed boosters not being saved to the player files, causing relogs to end them instantly.
- Fixed a rounding issue in /fish skills.
- Fixed an issue with the RandomCatch fish message not parsing the placeholder correctly.
- Fixed an issue with the tournament auto-broadcaster.
- Fixed the delivery upgrade 'Increase Capacity' not increasing the slots.
- Fixed PartyFishing action bar message not showing formatted messages.
- Fixed an issue with the fish shop where it would not support hex in certain parts.
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Fixes:
- Fixed a major issue with the recent Augment addition. (only affects servers using the new "CheckForLevel" and "DisableAugmentCrafting" settings
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