If players are given physical items, either from crate keys or rewards, the logic to give these items has been improved to maximize the amount given and put the rest into the claim menu.
Fix issues where rewards were non-unique rewards were not considered in the reward pool.
Code will be unit tested to prevent regressions as much as possible. This is a result of improving the codebase for future features -- sorry for the disruptions! We're reaching a state where we can start quickly adding new features.
Fix issues where rewards were not respecting rules such as Unique or Permission checks. Code will be unit tested to prevent regressions as much as possible
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