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PremiumVanish - Stay hidden [+Bungee support]

Plugins MC PremiumVanish - Stay hidden [+Bungee support] 2.9.21

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2.9.21​

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2.9.9​

  • Updated for Minecraft 1.20.1. Please make sure you are using the latest ProtocolLib dev build and tell me if there are any more issues after updating.
  • Fixed vanished players showing up in server list when not using bungee
  • Fixed null pointer in BungeeAPI argument validation
  • Initial update for Minecraft 1.19.4
  • Since Minecraft changed the server ping packet structure in 1.19.4, the ExternalInvisibility>ServerList features are currently broken (these features were disabled by default). I will work on readding support for these features once ProtocolLib provides stable server ping API again (the new API is currently WIP). This does not affect bungee users, since the bungee-sided serverlist API is separate. Please stay up to date with the latest ProtocolLib dev build.
  • Fixed bugs in the default Hybrid player hider
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  • Updated the RedisBungee hook to work with RedisBungee Limework fork
  • Increased SilentOpenChest teleport up amount to prevent falling into the ground
Note: Please make sure you are using the latest PaperSpigot build if you are already using PaperSpigot. One of the recent PaperSpigot updates fixed a PaperSpigot bug that led to players in vanish who send a chat message kicking other players.
  • Fixed hex color placeholders not working as intended
  • You may have noticed that the "Please click here to do X" messages were broken. I've now changed the default action from "run" to "suggest" in the messages.yml file. To update your existing messages.yml files, simply replace every occurrence of |run} with |suggest}. The run action has been broken since the chat reporting feature, probably because Mojang doesn't want players to run commands/send chat messages automatically without consent.
  • Improved exception handling
  • Improved PlayerInfo packet adapter performance. There may still be lag if ProtocolLib performs exceptionally bad on your server. In that case you could turn off the following features as a workaround until hopefully eventually ProtocolLib's performance increases again:
    • Turn off MarkVanishedPlayersAsSpectators (You can use MarkVanishedPlayersWithGlow instead)
    • Turn off OpenChestsSilently (You can switch to spectator mode with double-shift instead)
    • Set PlayerHider to Prevention (or, alternatively, set it to Hybrid but add PlayerInfo to the DisabledInvisibilityModules)
  • The PreventHittingEntities restrictive setting now applies to projectiles originating from vanished players, too.
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