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EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 12.4.0

Plugins MC EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 12.4.0 2026.40

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Update requires Eco version 2026.40

- fix: clear stale enchant wrapper cache on reload and skip redundant lore conversion writes
- feat: Folia Support (Thanks CallumJohnson!!!)
- feat: add logger messages for invalid targets
- feat: book targets lore [EcoHub-193]
- feat: disabled-in-worlds [EcoHub-197]
- feat: lore system rework [EcoHub-195]
- chore: bump libreforge to 2026.40
- EcoHub: Bump version to 2026.40, eco-api-version to 2026.40.
Update requires Eco version 2026.35

chore: bump libreforge to 2026.35.1

Libreforge Changelog:
fix: citizens integration issue
fix: severe loading issues
EcoHub: Bump version to 2026.35.1.
fix: enhance enchant descriptions in creative [EcoHub-80]
chore: bump libreforge to 2026.34

Libreforge Changelog:
feat: add keep_events option to prevent_trigger [EcoHub-10]
feat: added dozens of new mutators [EcoHub-73] (Thanks CallumJohnson!!!)
EcoHub: Bump version to 2026.34.
chore: bump libreforge to 2026.32

Libreforge Changelog:
feat: enhance HuskClaims and HuskTowns integration
fix: evaluate play_sound pitch/volume expressions
feat: expose an attack's base damage as %alt_value% on damage triggers
feat: add set_item_level effect
feat: item-level commands and effect improvements
chore: bump eco to 2026.32
Update gradle.properties
EcoHub: Bump version to 2026.32.
docs: add wiki documentation (Thanks Exanthiax!!!)
fix: Admonition format (Thanks CallumJohnson!!!)
feat: Eco in Gradle Properties (Thanks CallumJohnson!!!)
libreforge-updater
docs: improve plugin docs
docs: improve plugin docs
feat: add apply_random_enchant effect (Thanks Exanthiax!!!)
libreforge-updater
feat: update version numbering
feat: Dev Snapshots (Thanks CallumJohnson!!!)
wiki v2 docs (Thanks Exanthiax!!!)
update eco, libreforge, to 2026.24
feat: add per-type discoverable toggles to enchant configs (Thanks Exanthiax!!!)
feat: 26.2 support (Thanks Exanthiax!!!)
feat: improve pages (Thanks Exanthiax!!!)
feat: add anvil.vanilla-costs config option (Thanks TheGaBr0!!!)
fix: Revert Dev Builds (Thanks CallumJohnson!!!)
feat: EcoHub Updater (Thanks CallumJohnson!!!)
feat: ensure generatePomFileForShadowPublication runs after clean task
libreforge-updater
chore: bump libreforge to 2026.27

Libreforge Changelog:
fix: expressions in chain args (Thanks Exanthiax!!!)
feat: has_inventory_space condition (Thanks Exanthiax!!!)
feat: keep_item now respects slots and disconnects (Thanks Exanthiax!!!)

2026.25​

- Improved pages & navigation
- Added %page% and %max_page% placeholders.
- Added toggleable discovery types to configs.
- Standardised Versioning
- Added 26.2 support
- Improved docs framework
- Bumped base version to 1.21.8
- Added `silk_touch` effect
- Added `keep_item` effect
- Added `item_magnet` effect
- Fixed exception error with RessurectEvent
- Improved custom block support in `telekinesis` effect
- Improved custom block support in `cancel_drops` effect
- Improved custom block support in `multiply_drops` effect
- Improved `homing` effect (Thanks Auxilor!!!)
- Improved `play_sound` effect (Thanks Auxilor!!!)
- Added `projectile_trail` particle animation (Thanks Auxilor!!!)
- Added `wing_tips` particle animation (Thanks Auxilor!!!)
- Added `apply_random_enchant` effect
- Removed unnecessary take_damage warnings.
- Added `move_item` trigger. (Thanks Callum!!!)
- Added `spawn_falling_block`, `set_nearby_blocks`, `set_player_weather`, `set_player_time` effects (Thanks Callum!!!)
- Added `near_block` condition (Thanks Callum!!!)
- Added `start_swimming` trigger. (Thanks Callum!!!)
- Added owner arg to entity spawning effects. (Thanks Callum!!!)
- Fixed melee and bow attack triggers not being marked as Monitor. (Thanks Callum!!!)
- Added eco version to Gradle Properties (Thanks Callum!!!)
- Custom commands now support multi-word aliases
- Added `block_xp_drop` trigger
- Added `entity_xp_drop` trigger
- Added `cancel_drops` effect
- Added `mine_shape` effect
- Added `remove_random_enchant` effect
- Fixed nested chains not inheriting dispatcher
- Added `mine_block_cascade` effect for stacked blocks (bamboo, cactus, etc)
- Added PyroFishingPro support
- Added `drop_xp` effect
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