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AntiAura v2 » Reliable Cheat Detection » Machine Learning

Plugins MC ULTIMATE AntiAura v2 » Reliable Cheat Detection » Machine Learning 0.3.1

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This version has a whole host of performance improvements and bugfixes.

Definitely a big win for stability / reducing false positives.
  • Improved performance of OptimisedMode.
  • Fixed bug where disabling OptimisedMode caused constant GroundSpoofA dragbacks.
  • Fixed a bug where GroundSpoofA would drag back on ladders / similar blocks.
  • Fixed bug where FlightA would drag back in weird places such as ladders / slabs.
  • Fixed a bug where ElytraA could be bypassed by taking off from inside water.
  • Added/Fixed compatibility with Dolphins Grace, Depth Strider and Depth Strider + Dolphins grace.
  • Reduced spam (especially with SpeedA) if players consistently get flagged.
  • Fixed rare KnockbackB bugs with Elytra usage around water.
  • Added a new "LightweightMode" to config.yml which improves performance even further at the risk of bypasses. The risk of bypasses will reduce in future as more GroundSpoof checks are added.
As a sidenote, I updated AntiAura-ESP to have a configuration similar to the old "Map" configuration. The improvements to OptimisedMode also carry over to AntiAura-ESP.
ESP blockage has now been moved to a separate AntiAura-ESP plugin.
  • Improved all movement checks with improved ground checking
  • Particular attention has been given to FlightB
  • Added GroundSpoofA
  • Added AntiAura-ESP support
  • Fixed some bugs e.g. farmland dragbacks
Big note. EntityHidingA has been removed for performance reasons. This may be re-added in future.
  • OptimisedMode has been.... Optimised. A lot. Use it!
  • Fix nuisance warnings about using System.err.println and loading classes not in softdepend.
  • Fixed some false positives (especially on 1.8).
  • Other miscellaneous stability improvements.
This update greatly improves the "OptimisePerformance" option, which is a new async ground-checker which greatly optimises the movement checks.
  • Significantly improved the "OptimisePerformance" option. Please consider using it!
  • Fixed rare KnockbackB false positives
  • Improved Elytra handling
  • Added compatibility for the /speed command
  • Fixed bug when walking on crops
  • Improved the /areplay NPCs to wear the same tools/armour as player was wearing
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A general tidy-up. Fix some spam, errors, false positives, etc. Updating is recommended.
  • Fixed water accounting at head height
  • Removed the # symbol as a command separator due to potential conflicts (@@ has been recommended for years now)
  • /areplay Will now return players to their original position (also fixed error if executed from console)
  • Tidied up the warnings on startup (e.g. "used packet which wasn't recognised")
  • Improved the SpeedA check for better Jesus detection
  • A few other miscellaneous improvements.
For those brave enough to reset the config.yml, you will see a 'secret' "OptimisePerformance" option. This is experimental, and will cause minor-ish (you can jump over fences) bypasses in movement checks (for now).

As usual, let me know if you run into any problems!

Cheers
Joe

0.2.5​

0.2.4​

Improves a variety of issues for 1.8.
  • Added the FlightB check to 1.8 servers.
  • Improved movement checks with more precise ground information for 1.8.
  • Updated the 1.8 task scheduler to be FIFO, allowing usage of more precise data.
In 1.8, tasks do not execute in the correct order: https://www.spigotmc.org/threads/delayed-tasks-execute-in-wrong-order-unlike-1-16.574302/
Therefore to fix this, I have effectively made my own scheduler for 1.8, allowing tasks to execute in the order they were given.

Known issues:
  • KnockbackA still isn't great. Will be working on it soon!!!
This adds new Hitbox checks.
  • Added HitboxA - Detects Reach.
  • Added HitboxB - Detects Angle.
  • Significantly improved ground checking for movement checks (especially for 1.16+), reducing false positives & dragbacks.
  • Increased max blocks placeable per second to 7.
  • Fixed various other miscellaneous issues (e.g. exiting vehicles, teleporting, etc)
Updating is highly recommended, as it fixes various bugs with checks such as FlightA, FlightB and NoFall. As usual, please report bugs via Discord.

Known issues:
  • KnockbackA still sucks. I will be getting onto this when I can!
Just the usual round of bugfixes.
  • Fixed rare java.lang.IllegalArgumentException: x not finite from ElytraA.
  • Fixed false drag-backs when going up long ladders (FlightA).
  • Fixed false dragbacks with crops on top of a block (FlightB).
  • Fixed dragbacks around boats.
  • Attempted to improve performance with player state saving.
  • Attempted to reduce the load of EntityHiderA.
If anybody is willing, I'd appreciate some timings/spark/whatever reports from active servers (~5 players online or more). I often hear some really varying stuff about AntiAura's performance and it would be great to get some benchmarks.


Known issues:
  • Possible issue with water with air underneath in FlightB?
  • There may be other blocks which cause situation-specific dragbacks. Please report them if you find any.
  • KnockbackA still sucks.
  • (self note: boats need more fix)
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